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The origins of the game go back to the decade of 1950, when shortly after the appearance of the first electronic computers after the end of the Second World War, the first attempts were made to implement programs of a playful nature. Thus, the Nim (1951) or the Oxo (1952) were created, electronic games that are not really video games yet, and the Tennis for Two (1958) or the Spacewar! (1962), authentic pioneers of the genre. All of them were still prototypes, very simple and experimental games that were not commercialized, among other things, because they worked on machines that were only available in universities or research institutes.
The Magnavox Odyssey console (1972).
It was not until the decade of the 70s that, with the decline in manufacturing costs, the first machines and the first video games appeared, aimed at the general public. Titles such as Computer Space (1971) or Pong (1972), by Atari, inaugurated the first recreational machines built for this purpose, which worked with coins. Shortly after the videogames came to homes thanks to the domestic consoles, the first of which was the Magnavox Odyssey (1972), and later the successful Atari 2600 or VCS (1977), with its system of interchangeable cartridges. At that time the arcade machines began to become common in bars and arcades, an expansion due in part to a matamarcianos that reached great popularity, the Space Invaders (1978). Other games that marked this first era were Galaxian (1979), Asteroids (1979) or Pac-Man (1980).
The portable Game Boy console (1989).
In the 80s, the American company Atari had to share its domain in the video game industry with two companies from Japan: Nintendo (with its famous NES console) and SEGA (with the Master System). At the same time, a generation of affordable personal computers with graphic capabilities came to the homes of millions of families, such as the Spectrum, the Amstrad CPC, the Commodore 64 or the MSX. From then on, videogames started to become a powerful industry. It was also a very creative time for videogame developers; many of the main genres that exist today (driving, fighting, platforms, strategy, adventure ...) took shape in this decade. On the other hand, also appeared the first pocket consoles, also known as "little machines", that although until the arrival of the Game Boy of Nintendo (1989) only played one game each, they achieved great popularity among the youngest
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